Computational geometry: an introduction
Computational geometry: an introduction
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rectangular convolution for fast filtering of characters
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Data Structures for Range Searching
ACM Computing Surveys (CSUR)
An improved illumination model for shaded display
Communications of the ACM
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Unbiased sampling techniques for image synthesis
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spectrally optimal sampling for distribution ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computing the discrepancy with applications to supersampling patterns
ACM Transactions on Graphics (TOG)
Consequences of stratified sampling in graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
Interactive Virtual Reality in Simulations: Exploring Lag Time
IEEE Computational Science & Engineering
IEEE Computer Graphics and Applications
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An Algorithm for Progressive Raytracing
ADVIS '00 Proceedings of the First International Conference on Advances in Information Systems
Refinement criteria based on f-divergences
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
Adaptive sampling of intersectable models exploiting image and object-space coherence
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Accurate Direct Illumination Using Iterative Adaptive Sampling
IEEE Transactions on Visualization and Computer Graphics
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Adaptive sampling based on fuzzy inference
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
Technical Section: Progressive refinement rendering of implicit surfaces
Computers and Graphics
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
AM-GM difference based adaptive sampling for Monte Carlo global illumination
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Stylization-based ray prioritization for guaranteed frame rates
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Fuzziness driven adaptive sampling for monte carlo global illuminated rendering
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Adaptive sampling for monte carlo global illumination using tsallis entropy
CIS'05 Proceedings of the 2005 international conference on Computational Intelligence and Security - Volume Part II
Compressive rendering of multidimensional scenes
Proceedings of the 2010 international conference on Video Processing and Computational Video
Special Section on CANS: Ray prioritization using stylization and visual saliency
Computers and Graphics
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Thrifty final gather for radiosity
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Technical Section: Solving aliasing from shading with selective shader supersampling
Computers and Graphics
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We describe an antialiasing system for ray tracing based on adaptive progressive refinement. The goals of the system are to produce high quality antialiased images at a modest average sample rate, and to refine the image progressively so that the image is available in a usable form early and is refined gradually toward the final result.The method proceeds by adaptive stochastic sampling of the image plane, evaluation of the samples by ray tracing, and image reconstruction from the samples. Adaptive control of the sample generation process is driven by three basic goals: coverage of the image, location of features, and confidence in the values at a distinguished "pixel level" of resolution.A three-stage process of interpolation, filtering, and resampling is used to reconstruct a regular grid of display pixels. This reconstruction can be either batch or incremental.