Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The SAGE graphics architecture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Model simplification using image and geometry-based metrics
Model simplification using image and geometry-based metrics
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Adaptive sampling of intersectable models exploiting image and object-space coherence
Proceedings of the 2005 symposium on Interactive 3D graphics and games
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
Rethinking graphics and gaming courses because of fast ray tracing
ACM SIGGRAPH 2007 educators program
Education: Fast ray tracing and the potential effects on graphics and gaming courses
Computers and Graphics
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2009 papers
A time-controlling terrain rendering algorithm
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error caused by rendering coarse approximations for speed and temporal error caused by the delay imposed by rendering into a single image-space error measure. The heart of this approach is a progressive rendering framework that renders a coarse image into the back buffer and continuously refines it while monitoring temporal error. When temporal error exceeds the spatial error caused by coarse rendering, further refinement is pointless, and the image is displayed. We discuss how to adapt different rendering algorithms for interruptible use and present implementations based on polygonal rendering and ray casting. Interruptible rendering provides a low-latency, self-tuning approach to interactive rendering. To evaluate our results we introduce a "gold standard" approach that measures dynamic visual error against a hypothetical perfect rendering and show that interruptible rendering is more accurate than standard fidelity-versus-performance schemes. This improved accuracy enables better interactive rendering, both for complex models and complex rendering modalities such as ray casting.