Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
FQM: a fast quality measure for efficient transmission of textured 3D models
Proceedings of the 12th annual ACM international conference on Multimedia
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Evaluation of supra-threshold perceptual metrics for 3D models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
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