The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Model simplification using image and geometry-based metrics
Model simplification using image and geometry-based metrics
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM SIGGRAPH 2005 Papers
A perceptual metric for production testing
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Smooth movers: perceptually guided human motion simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
On predicting visual popping in dynamic scenes
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Frame sequential interpolation for discrete level-of-detail rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Real or Fake?: human judgments about photographs and computer-generated images of faces
SIGGRAPH Asia 2012 Technical Briefs
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For real-time animation of characters, Level of Detail (LOD) techniques are usually deployed to achieve optimal efficiency and realism. Tools that can aid an application designer or developer to deploy simplification methods and LOD representations under different circumstances are therefore needed. In this paper we explore the perception of texture, silhouette and lighting artifacts on simplified character models, including the effect animation intensity has on the perceptibility of these artifacts. We propose novel methods to simulate each artifact separately, and test their effects in isolation and cumulatively. Our results provide useful insights and guidelines, including the importance of silhouette preservation. An adaptation of PerceptualDiff for predicting simplification detection has been developed, which can be used to guide automatic model placement and LOD selection in realtime character applications.