Efficiently using connectivity information between triangles in a mesh for real-time rendering

  • Authors:
  • Ó. Belmonte;I. Remolar;J. Ribelles;M. Chover;M. Fernández

  • Affiliations:
  • Department of Computer Languages and Systems, Universitat Jaume 1, 12071 Castelló, Spain;Department of Computer Languages and Systems, Universitat Jaume 1, 12071 Castelló, Spain;Department of Computer Languages and Systems, Universitat Jaume 1, 12071 Castelló, Spain;Department of Computer Languages and Systems, Universitat Jaume 1, 12071 Castelló, Spain;Department of Computer Science, Universitat de València, 46100 València, Spain

  • Venue:
  • Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.