Interactive Virtual Reality in Simulations: Exploring Lag Time

  • Authors:
  • Valerie E. Taylor;Jian Chen;Terrence L. Disz;Michael E. Papka;Rick Stevens

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • IEEE Computational Science & Engineering
  • Year:
  • 1996

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Abstract

When coupling supercomputer simulations to "virtual reality" for real-time interactive visualization, the critical performance metric is the end-to-end lag time in system response. Measuring the simulation, tracking, rendering, network, and synchronization components of lag time shows the feasibility of coupling supercomputers with virtual environments for some applications. For others, simulation time makes interactivity difficult.