I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Managing latency in complex augmented reality systems
Proceedings of the 1997 symposium on Interactive 3D graphics
Interactive Virtual Reality in Simulations: Exploring Lag Time
IEEE Computational Science & Engineering
A Method of Constructing a Telexistence Visual System Using Fixed Screens
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
An image-warping VR-architecture: design, implementation and applications
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A simple method for estimating the latency of interactive, real-time graphics simulations
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Usability benchmarks for motion tracking systems
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Two touch system latency estimators: high accuracy and low overhead
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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