Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Discrete-time signal processing
Discrete-time signal processing
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Real-Time Rendering
Limits on Super-Resolution and How to Break Them
IEEE Transactions on Pattern Analysis and Machine Intelligence
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Fundamental Limits of Reconstruction-Based Superresolution Algorithms under Local Translation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
A Comparison of Antialiasing Techniques
IEEE Computer Graphics and Applications
A Unified Paradigm For Scalable Multi-Projector Displays
IEEE Transactions on Visualization and Computer Graphics
Jitter camera: high resolution video from a low resolution detector
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Filterbank reconstruction of bandlimited signals from nonuniformand generalized samples
IEEE Transactions on Signal Processing
IEEE Transactions on Image Processing
A Unified Paradigm For Scalable Multi-Projector Displays
IEEE Transactions on Visualization and Computer Graphics
Apparent display resolution enhancement for moving images
ACM SIGGRAPH 2010 papers
Fast high-resolution appearance editing using superimposed projections
ACM Transactions on Graphics (TOG)
Resolution enhancement by vibrating displays
ACM Transactions on Graphics (TOG)
Edge-guided resolution enhancement in projectors via optical pixel sharing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Tailored displays to compensate for visual aberrations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Apparent resolution enhancement for animations
Proceedings of the 27th Spring Conference on Computer Graphics
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Supersampling is widely used by graphics hardware to render anti-aliased images. In conventional supersampling, multiple scene samples are computationally combined to produce a single screen pixel. We consider a novel imaging paradigm that we call display supersampling, where multiple display samples are physically combined via the superimposition of multiple image subframes. Conventional anti-aliasing and texture mapping techniques are shown inadequate for the task of rendering high-quality images on supersampled displays. Instead of requiring anti-aliasing filters, supersampled displays actually require alias generation filters to cancel the aliasing introduced by nonuniform sampling. We present fundamental theory and efficient algorithms for the real-time rendering of high-resolution anti-aliased images on supersampled displays. We show that significant image quality gains are achievable by taking advantage of display supersampling. We prove that alias-free resolution beyond the Nyquist limits of a single subframe may be achieved by designing a bank of alias-canceling rendering filters. In addition, we derive a practical noniterative filter bank approach to real-time rendering and discuss implementations on commodity graphics hardware.