Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
A stereo display prototype with multiple focal distances
ACM SIGGRAPH 2004 Papers
Synthetic aperture confocal imaging
ACM SIGGRAPH 2004 Papers
A photon accurate model of the human eye
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM Transactions on Graphics (TOG)
Photorealistic models for pupil light reflex and iridal pattern deformation
ACM Transactions on Graphics (TOG)
A Physiologically-based Model for Simulation of Color Vision Deficiency
IEEE Transactions on Visualization and Computer Graphics
NETRA: interactive display for estimating refractive errors and focal range
ACM SIGGRAPH 2010 papers
Apparent display resolution enhancement for moving images
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH Asia 2010 papers
CATRA: interactive measuring and modeling of cataracts
ACM SIGGRAPH 2011 papers
Correcting for optical aberrations using multilayer displays
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Focus 3D: Compressive accommodation display
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2013 Emerging Technologies
Computational light field display for correcting visual aberrations
ACM SIGGRAPH 2013 Posters
ACM SIGGRAPH 2013 Talks
ACM Transactions on Graphics (TOG)
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We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject's focal range. The goal is to free the viewer from needing wearable optical corrections when looking at displays. Our tailoring process uses aberration and scattering maps to account for refractive errors and cataracts. It splits an object's light field into multiple instances that are each in-focus for a given eye sub-aperture. Their integration onto the retina leads to a quality improvement of perceived images when observing the display with naked eyes. The use of multiple depths to render each point of focus on the retina creates multi-focus, multi-depth displays. User evaluations and validation with modified camera optics are performed. We propose tailored displays for daily tasks where using eyeglasses are unfeasible or inconvenient (e.g., on head-mounted displays, e-readers, as well as for games); when a multi-focus function is required but undoable (e.g., driving for farsighted individuals, checking a portable device while doing physical activities); or for correcting the visual distortions produced by high-order aberrations that eyeglasses are not able to.