A virtual environment and model of the eye for surgical simulation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An Ocularist's Approach to Human Iris Synthesis
IEEE Computer Graphics and Applications
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
A stereo display prototype with multiple focal distances
ACM SIGGRAPH 2004 Papers
An Iris Image Synthesis Method Based on PCA and Super-Resolution
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
A photon accurate model of the human eye
ACM SIGGRAPH 2005 Papers
Iris synthesis: a reverse subdivision application
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Bokode: imperceptible visual tags for camera based interaction from a distance
ACM SIGGRAPH 2009 papers
Photorealistic models for pupil light reflex and iridal pattern deformation
ACM Transactions on Graphics (TOG)
CATRA: interactive measuring and modeling of cataracts
ACM SIGGRAPH 2011 papers
Tailored displays to compensate for visual aberrations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SpiroSmart: using a microphone to measure lung function on a mobile phone
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
ACM Transactions on Graphics (TOG)
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We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive optical devices for automatic estimation of refractive correction exist, our goal is to greatly simplify the mechanism by putting the human subject in the loop. Our solution is based on a high-resolution programmable display and combines inexpensive optical elements, interactive GUI, and computational reconstruction. The key idea is to interface a lenticular view-dependent display with the human eye in close range - a few millimeters apart. Via this platform, we create a new range of interactivity that is extremely sensitive to parameters of the human eye, like refractive errors, focal range, focusing speed, lens opacity, etc. We propose several simple optical setups, verify their accuracy, precision, and validate them in a user study.