A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computer and Robot Vision
True Multi-Image Alignment and its Application to Mosaicing and Lens Distortion Correction
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
SIGGRAPH '84 call for Omnimax films
ACM SIGGRAPH Computer Graphics
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
Geometrically correct imagery for teleconferencing
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Building large-format displays for digital libraries
Communications of the ACM
Automatic alignment of high-resolution multi-projector display using an un-calibrated camera
Proceedings of the conference on Visualization '00
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Interacting with spatially augmented reality
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
LAM: luminance attenuation map for photometric uniformity in projection based displays
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
PixelFlex: a reconfigurable multi-projector display system
Proceedings of the conference on Visualization '01
Dynamic shadow removal from front projection displays
Proceedings of the conference on Visualization '01
Scalable alignment of large-format multi-projector displays using camera homography trees
Proceedings of the conference on Visualization '02
Tutorial: Introduction to Building Projection-based Tiled Display Systems
IEEE Computer Graphics and Applications
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
Projected Imagery in Your "Office of the Future"
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Color and Brightness Appearance Issues in Tiled Displays
IEEE Computer Graphics and Applications
The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Color gamut matching for tiled display walls
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Optimized color gamuts for tiled displays
Proceedings of the nineteenth annual symposium on Computational geometry
Designing Projective Environments
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Color Nonuniformity in Projection-Based Displays: Analysis and Solutions
IEEE Transactions on Visualization and Computer Graphics
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Multi-projectors and implicit interaction in persuasive public displays
Proceedings of the working conference on Advanced visual interfaces
Combining head-mounted and projector-based displays for surgical training
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
High resolution scalable displays: manufacturing and use
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Enabling View-Dependent Stereoscopic Projection in Real Environments
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Specular Reflection Elimination for Projection-Based Augmented Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
An evolutionary approach to camera-based projector calibration
Proceedings of the 8th annual conference on Genetic and evolutionary computation
Transforming your shadow into colorful visual media: multiprojection of complementary colors
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Rapidly deployable multiprojector immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Transforming your shadow into colorful visual media: multi-projection of complementary colors
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
Asynchronous Distributed Calibration for Scalable and Reconfigurable Multi-Projector Displays
IEEE Transactions on Visualization and Computer Graphics
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
iLamps: geometrically aware and self-configuring projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Embedded entertainment with smart projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Immersive Video Teleconferencing with User-Steerable Views
Presence: Teleoperators and Virtual Environments
Shadow Elimination and Blinding Light Suppression for Interactive Projected Displays
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
A Unified Paradigm For Scalable Multi-Projector Displays
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors
IEEE Transactions on Visualization and Computer Graphics
Multi-projector display with continuous self-calibration
PROCAMS '08 Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems
PROCAMS '08 Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems
Multi projector displays using a 3D compositing window manager
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
The visual computing of projector-camera systems
ACM SIGGRAPH 2008 classes
Towards environment-to-environment (E2E) multimedia communication systems
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
Defocus Blur Correcting Projector-Camera System
ACIVS '08 Proceedings of the 10th International Conference on Advanced Concepts for Intelligent Vision Systems
ACM Transactions on Graphics (TOG)
Easy Calibration of a Multi-projector Display System
International Journal of Computer Vision
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
WebSurface: an interface for co-located collaborative information gathering
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Vision based laser pointer interaction for flexible screens
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Lower cost modular spatially immersive visualization
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Analysis of disparity distortions in omnistereoscopic displays
ACM Transactions on Applied Perception (TAP)
Camera-based calibration for scalable immersive rendering
ACM SIGGRAPH 2010 Posters
Automatic registration of multiple projectors on swept surfaces
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Improving brightness for a multi-projector display considering image content
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Geometric calibration for multi-projector tiled display based on vanishing point theory
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part I
A flexible display by integrating a wall-size display and steerable projectors
UIC'06 Proceedings of the Third international conference on Ubiquitous Intelligence and Computing
Specularity-Free projection on nonplanar surface
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Culling an object hierarchy to a frustum hierarchy
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
A three-phase approach to photometric calibration for multi-projector display using LCD projectors
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
3-D graphical hypermedia meets interactive e-books: a new paradigm for experiential learning
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
Shader lamps: animating real objects with image-based illumination
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A GPU-based framework of photometric uniformity for multi-projector tiled display
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
A survey on projector-based PC clustered distributed-rendering large screen displays and techniques
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
The turning, stretching and boxing technique: a step in the right direction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Scalable multi-view registration for multi-projector displays on vertically extruded surfaces
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Automatic registration of multi-projector domes using a single uncalibrated camera
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering simplicity and speed, it also means painstaking construction and ongoing maintenance. In previously published work, we introduced a vision of projector-based displays constructed from a collection of casually-arranged projectors and display surfaces.In this paper, we present flexible yet practical methods for realizing this vision, enabling low-cost mega-pixel display systems with large physical dimensions, higher resolution, or both. The techniques afford new opportunities to build personal 3D visualization systems in offices, conference rooms, theaters, or even your living room. As a demonstration of the simplicity and effectiveness of the methods that we continue to perfect, we show in the included video that a 10-year old child can construct and calibrate a two-camera, two-projector, head-tracked display system, all in about 15 minutes.