Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Registration errors in augmented reality systems
Registration errors in augmented reality systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Augmenting home and office environments
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The VideoMouse: a camera-based multi-degree-of-freedom input device
Proceedings of the 12th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Dynamic Spatially Augmented 3D Painting
Dynamic Spatially Augmented 3D Painting
3d projection on physical objects: design insights from five real life cases
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for mobile interaction with augmented objects
Proceedings of the 2012 International Symposium on Pervasive Displays
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
Validating constraint driven design techniques in spatial augmented reality
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
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We present the notion of projector-based spatially augmented reality (SAR), and explore how it can be used as an effective user interface to enable users to easily and naturally interact with their real physical environment and the virtual environment. In SAR, the user's physical environment is illuminated with images projected from the projectors. We then describe a framework that can easily incorporate different types of interactions on a continuum of display surfaces and input devices. More specifically, in the framework, we first establish an understanding of the 3D relationship between the user, the projectors and the display surfaces. Then, with the help of some new calibration and rendering techniques, only a simple procedure is needed to effectively illuminate the display surfaces. We describe various underlying techniques and discuss the results in the context of three different applications.