Interacting with spatially augmented reality
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Moveable interactive projected displays using projector based tracking
Proceedings of the 18th annual ACM symposium on User interface software and technology
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Projections on museum exhibits: engaging visitors in the museum setting
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Using 3-D projection to bring a statue to life
interactions
DigiGraff: considering graffiti as a location based social network
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Dynamics of research through design
Proceedings of the Designing Interactive Systems Conference
Within an ocean of light: creating volumetric lightscapes
ACM SIGGRAPH 2012 Art Gallery
Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Towards a framework for projection installations
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Hi-index | 0.01 |
3D projection on physical objects is a particular kind of Augmented Reality that augments a physical object by projecting digital content directly onto it, rather than by using a mediating device, such as a mobile phone or a head-mounted display. In this paper, we present five cases in which we have developed installations that employ 3D projection on physical objects. The installations have been developed in collaboration with external partners and have been put into use in real-life settings such as museums, exhibitions and interaction design laboratories. On the basis of these cases, we present and discuss three central design insights concerning new potentials for well-known 3D effects, dynamics between digital world and physical world, and relations between object, content and context.