Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Entangled: Technology and the Transformation of Performance
Entangled: Technology and the Transformation of Performance
3d projection on physical objects: design insights from five real life cases
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Come closer: encouraging collaborative behaviour in a multimedia environment
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Hi-index | 0.00 |
This paper documents explorations into an alternative platform for immersive and affective expression within spatial mixed reality installation experiences. It discusses and analyzes experiments that use an advanced LED cube to create immersive, interactive installations and environments where visitors and visuals share a common physical space. As a visual medium, the LED cube has very specific properties and affordances, and optimizing the potential for such systems to create meaningful experiences presents many interlinked challenges. Two artworks exploring these possibilities are discussed. Both have been exhibited internationally in a variety of settings. Together with this paper, the works shed some light on the design considerations and experiential possibilities afforded by LED cubes and arrays. They also suggest that LED grids have potential as an emerging medium for immersive volumetric visualizations that occupy physical space.