Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with spatially augmented reality
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Invisible Marker Tracking for AR
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
ARTag, a Fiducial Marker System Using Digital Techniques
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
The SQUASH 1000 Tangible User Interface System
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented Foam: A Tangible Augmented Reality for Product Design
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmenting Deformable Objects in Real-Time
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
The SQUASH 1000 Tangible User Interface System
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Wearable Augmented Reality System Using Invisible Visual Markers and an IR Camera
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
International Journal of Computer Vision
Digital foam interaction techniques for 3D modeling
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Localization system for large indoor environments using invisible markers
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Augmented reality as a comparison tool in automotive industry
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Assembly Design and Evaluation Based on Bare-Hand Interaction in an Augmented Reality Environment
CW '09 Proceedings of the 2009 International Conference on CyberWorlds
Physical-virtual tools for spatial augmented reality user interfaces
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Augmented foam sculpting for capturing 3D models
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Quimo: A deformable material to support freeform modeling in spatial augmented reality environments
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
VR '11 Proceedings of the 2011 IEEE Virtual Reality Conference
Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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This paper describes how a new free-form modelling material, Quimo (Quick Mock-up), can be used by industrial designers in spatial augmented reality environments. Quimo is a white malleable material that can be sculpted and deformed with bare hands into an approximate model. The material is white in colour, retains its shape once sculpted, and allows for later modification. Projecting imagery onto the surface of the low-fidelity mock-up allows for detailed prototype visualisations to be presented. This ability allows the designer to create design concept visualisations and re-configure the physical shape and projected appearance rapidly. We detail the construction techniques used to create the Quimo material and present the modelling techniques employed during mock-up creation. We then extend the functionality of the material by integrating low-visibility retro-reflective fiducial markers to capture the surface geometry. The surface tracking allows the combined physical and virtual modelling techniques to be integrated. This is advantageous compared to the traditional prototyping process that requires a new mock-up to be built whenever a significant change of the shape or visual appearance is desired. We demonstrate that Quimo, augmented with projected imagery, supports interactive changes of an existing prototype concept for advanced visualisation.