Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with spatially augmented reality
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Map torchlight: a mobile augmented reality camera projector unit
CHI '09 Extended Abstracts on Human Factors in Computing Systems
An explorative comparison of magic lens and personal projection for interacting with smart objects
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a personal visualization projection of online social identity
CHI '11 Extended Abstracts on Human Factors in Computing Systems
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Personal Projectors for Pervasive Computing
IEEE Pervasive Computing
Usability of one-handed interaction methods for handheld projection-based augmented reality
Personal and Ubiquitous Computing
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Handheld projectors represent an emerging type of pervasive display that can provide situated, personalised access to digital information. Beyond the projection of content such as photos or websites they can be used to augment physical everyday objects with digital information. This approach has several advantages compared to other augmented reality (AR) technologies. For example handheld projectors eliminate the need to wear head-mounted displays and provide a true integration of the virtual overlay with the physical environment. Yet little is known regarding user interaction with projection-based AR interfaces. The work described in this paper aims to fill this gap through an explorative comparison of four interaction techniques. The techniques were evaluated with two iterations of a projection-based interface that augments physical books with digital information. The interface was prototyped with a fixed projector and a depth-camera sensor to simulate handheld projection. The paper provides a discussion of the techniques along with insights regarding the interface design of projection-based AR interfaces.