Mobile and personal projection (MP2)
CHI '11 Extended Abstracts on Human Factors in Computing Systems
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pico projectors: firefly or bright future?
interactions
LightBeam: nomadic pico projector interaction with real world objects
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Evaluating mobile projectors as a shared display option for small groups
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing for mobile interaction with augmented objects
Proceedings of the 2012 International Symposium on Pervasive Displays
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Printed optics: 3D printing of embedded optical elements for interactive devices
Proceedings of the 25th annual ACM symposium on User interface software and technology
Investigating mid-air pointing interaction for projector phones
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
LightBeam: interacting with augmented real-world objects in pico projections
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Insights into user experiences and acceptance of mobile indoor navigation devices
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Experiencing interactivity in public spaces (eips)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Personal and Ubiquitous Computing
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Projectors are pervasive as infrastructure devices for large displays but are now also becoming available in small form factors that afford mobile personal use. This article surveys the interaction space of "projectors on the move" and reviews input and output concepts, underlying sensing challenges, and emerging applications.