RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Projected interfaces: enabling serendipitous interaction with smart tangible objects
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the international conference on Multimedia
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Steerable projection: exploring alignment in interactive mobile displays
Personal and Ubiquitous Computing
Personal Projectors for Pervasive Computing
IEEE Pervasive Computing
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
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Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as 'light beams': Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. While this has been explored for large projectors, the affordances of pico projectors are fundamentally different: they have a very small and strictly limited projection ray and can be carried around in a nomadic way during the day. Thus it is unclear how this could be actually leveraged for tangible interaction with physical, real world objects. We have investigated this in an exploratory field study and contribute the results. Based upon these, we present exemplary interaction techniques and early user feedback.