SIAM Journal on Computing
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Applications of parametric searching in geometric optimization
SODA selected papers from the third annual ACM-SIAM symposium on Discrete algorithms
Reproducing color images as duotones
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Approximating shortest paths on a convex polytope in three dimensions
Journal of the ACM (JACM)
Visualization of color image quantization using pairwise clustering
Proceedings of the fourteenth annual symposium on Computational geometry
Optimal point placement for mesh smoothing
Journal of Algorithms
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Achieving color uniformity across multi-projector displays
Proceedings of the conference on Visualization '00
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
Color and Brightness Appearance Issues in Tiled Displays
IEEE Computer Graphics and Applications
Quasiconvex analysis of backtracking algorithms
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Quasiconvex analysis of multivariate recurrence equations for backtracking algorithms
ACM Transactions on Algorithms (TALG)
IMPROVE: designing effective interaction for virtual and mixed reality environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
IMPROVE: collaborative design review in mobile mixed reality
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
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We consider the problem of finding a large color space that can be generated by all units in multi-projector tiled display systems. Viewing the problem geometrically as one of finding a large parallelepiped within the intersection of multiple parallelepipeds, and using colorimetric principles to define a volume-based objective function for comparing feasible solutions, we develop an algorithm for finding the optimal gamut in time O(n3), where n denotes the number of projectors in the system. We also discuss more efficient quasiconvex programming algorithms for alternative objective functions based on maximizing the quality of the color space extrema.