ACM SIGGRAPH 98 Electronic art and animation catalog
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Achieving color uniformity across multi-projector displays
Proceedings of the conference on Visualization '00
LAM: luminance attenuation map for photometric uniformity in projection based displays
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
PixelFlex: a reconfigurable multi-projector display system
Proceedings of the conference on Visualization '01
Color gamut matching for tiled display walls
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Virtual Shadows - Enhanced Interaction in Mixed Reality Environment
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Graphic Shadow: Augmenting Your Shadow on the Floor
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Movie-in-shadow: your shadow is a display
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Sharelog: digital public art interaction by using "Suica"
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sharelog: digital public art interaction by using "Suica"
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
"Kage no Sekai": interactive animation of shadow based on physical action
Proceedings of the international conference on Advances in computer entertainment technology
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper proposes a real-time system that transforms your shadows on a floor into colorful visual media. This system is based on the effect of complementary color and multiprojection techniques. By exactly calibrating the system geometrically and photometrically, our system makes it possible to display various images such as texture animation, colorful picture, text and live videos in your shadows without any digitized artifact or latency. Since it can display any images you like, it is applicable for various purposes such as media art, entertainment, and advertisement.