Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Automatic alignment of high-resolution multi-projector display using an un-calibrated camera
Proceedings of the conference on Visualization '00
Active visualization in a multidisplay immersive environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
PixelFlex: a reconfigurable multi-projector display system
Proceedings of the conference on Visualization '01
Projected Imagery in Your "Office of the Future"
IEEE Computer Graphics and Applications
The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VR '03 Proceedings of the IEEE Virtual Reality 2003
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
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Immersive, multiprojector systems are a compelling alternative to traditional head-mounted displays and have been growing steadily in popularity. However, the vast majority of these systems have been confined to laboratories or other special purpose facilities and have had little impact on general human-computer and human-human communication models. Cost, infrastructure requirements, and maintenance are all obstacles to the widespread deployment of immersive displays. We address these issues in the design and implementation of the Metaverse. The Metaverse system focuses on a multiprojector scalable display framework that supports automatic detection of devices as they are added/removed from the display environment. Multiple cameras support calibration over wide fields of view for immersive applications with little or no input from the user.The approach is demonstrated on a 24-projector display environment that can be scaled on the fly, reconfigured, and redeployed according to user needs. Using our method, subpixel calibration is possible with little or no user input. Because little effort is required by the user to either install or reconfigure the projectors, rapid deployment of large, immersive displays in somewhat unconstrained environments is feasible.