Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Wearable force display using a particle mechanical constraint
Presence: Teleoperators and Virtual Environments
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
VR '03 Proceedings of the IEEE Virtual Reality 2003
A haptic feedback device based on an active mesh
Proceedings of the ACM symposium on Virtual reality software and technology
Novel actuators for haptic displays based on electroactive polymers
Proceedings of the ACM symposium on Virtual reality software and technology
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Proceedings of the 25th annual ACM symposium on User interface software and technology
jamSheets: thin interfaces with tunable stiffness enabled by layer jamming
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper we propose a novel attempt to develop a spatial tangible user interface (TUI) [1] based on a deformable structure, the so-called HoverMesh. It consists of a stiff cubical, whose upper wall is composed of a deformable mesh of particle filled inflatable cells. This mesh can be deformed by inflating and/or deflating the cubical while consolidating (evacuating) and/or releasing (inflating) the cells. The HoverMesh is both an input and output device and we see its major benefit in the wide interaction area. The haptic feedback modality is thus embedded as well. The first results in our early experiments sustain the concept of a mesh based on inflatable cells.