Principles and applications of pencil tracing
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Anti-aliased ray tracing with covers
Computer Graphics Forum
Ray-bound tracing for perfect and efficient anti-aliasing
The Visual Computer: International Journal of Computer Graphics
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Rendering fake soft shadows with smoothies
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Larrabee: a many-core x86 architecture for visual computing
ACM SIGGRAPH 2008 papers
Practical morphological antialiasing on the GPU
ACM SIGGRAPH 2010 Talks
Subpixel reconstruction antialiasing for deferred shading
I3D '11 Symposium on Interactive 3D Graphics and Games
ACM Transactions on Graphics (TOG)
Filtering approaches for real-time anti-aliasing
ACM SIGGRAPH 2011 Courses
Antialiasing recovery for edit propagation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Decoupled deferred shading for hardware rasterization
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
SMAA: Enhanced Subpixel Morphological Antialiasing
Computer Graphics Forum
Reducing aliasing artifacts through resampling
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
VEA 2012: Efficient antialiased edit propagation for images and videos
Computers and Graphics
A4: asynchronous adaptive anti-aliasing using shared memory
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Technical Section: Solving aliasing from shading with selective shader supersampling
Computers and Graphics
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We present a new algorithm that creates plausibly antialiased images by looking for certain patterns in an original image and then blending colors in the neighborhood of these patterns according to a set of simple rules. We construct these rules to work as a post-processing step in ray tracing applications, allowing approximate, yet fast and robust antialiasing. The algorithm works for any rendering technique and scene complexity. It does not require casting any additional rays and handles all possible effects, including reflections and refractions.