ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Sight-dedicated computer graphics machine
Computer Graphics Forum
Anti-aliased ray tracing with covers
Computer Graphics Forum
Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
High-performance computer architecture (2nd ed.)
High-performance computer architecture (2nd ed.)
The C programming language
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
The HERO Algorithm for Ray-Tracing Octrees
Advances in Computer Graphics Hardware IV (Eurographics'89 Workshop)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A Proposal for Standard Graphics Environments
IEEE Computer Graphics and Applications
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Hi-index | 0.00 |
Multiprocessor systems are well suited to ray tracing, since each ray can be traced independently. However, the large databases required to model complex scenes create problems of data access. In this paper we propose a multiprocessor architecture for ray tracing which removes the need for duplication of the database at processor level. The database is held on a group processor basis, and resides in shared memory. Many of these groups, or clusters, can be replicated to form a highly parallel multiprocessing system. Results of a software simulation of the architecture are promising, indicating that a large number of processors per cluster is possible.