Projective geometry and its applications to computer graphics
Projective geometry and its applications to computer graphics
A new simple and efficient antialiasing with subpixel masks
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The Image Chip for High Performance 3D Rendering
IEEE Computer Graphics and Applications
Visual and perceptual issues in stereoscopic color displays
Stereo computer graphics
Implementation issues in interactive stereo systems
Stereo computer graphics
Tutorial: Time-Multiplexed Stereoscopic Computer Graphics
IEEE Computer Graphics and Applications
Stereoscopic computer graphics for simulation and modeling
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Three-Dimensional and Stereoscopic Graphics for Scientific Data Display and Analysis
IEEE Computer Graphics and Applications
The setup for triangle rasterization
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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A cost effective architecture for the rasterisation of stereoimagery based on image derivation is presented. The architecture is a simple and scaleable augmentation of a classic monocular graphics pipeline and integrates stereoscopic photorealistic capability at comparatively little extra cost. Our architecture performs polygon derivation based on purely incremental operations and is well suited to implementation in hardware.