Algorithms for drawing anti-aliased circles and ellipses
Computer Vision, Graphics, and Image Processing - Lectures notes in computer science, Vol. 201 (G. Goos and J. Hartmanis, Eds.)
Double-step incremental generation of lines and circles
Computer Vision, Graphics, and Image Processing
ACM Transactions on Graphics (TOG)
High speed high quality antialiased vector generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Bresenham's algorithm with Grey scale
Communications of the ACM
A linear algorithm for incremental digital display of circular arcs
Communications of the ACM
The aliasing problem in computer-generated shaded images
Communications of the ACM
Double-Step Generation of Ellipses
IEEE Computer Graphics and Applications
On Properties of Discretized Convex Curves
IEEE Transactions on Pattern Analysis and Machine Intelligence
Filtering edges for gray-scale displays
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Jagged edges: when is filtering needed?
ACM Transactions on Graphics (TOG)
Automatically Assessing MPEG Coding Fidelity
IEEE Design & Test
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
Remote monitoring of electromagnetic signals and seismic events using smart mobile devices
Computers & Geosciences
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Rasterizing and antialiasing vector line art in the pixel art style
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
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An intuitive concept of antialiasing is developed into very efficient antialiased line and circle generators that require even less amount of integer arithmetic than Bresenham's line and circle algorithms. Unlike its predecessors, the new antialiasing technique is derived in spatial domain (raster plane) under a subjectively meaningful error measure to preserve the dynamics of curve and object boundaries. A formal analysis of the new antialiasing technique in frequency domain is also conducted. It is shown that our antialiasing technique computes the same antialiased images as Fujimoto-Iwata's algorithm but at a fraction of the latter's computational cost. The simplicities of the new antialiased line and circle generators also mean their easy hardware implementations.