Model-based matching and hinting of fonts
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Example-based hinting of true type fonts
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The aliasing problem in computer-generated shaded images
Communications of the ACM
Constraint-based approach for automatic hinting of digital typefaces
ACM Transactions on Graphics (TOG)
Filtering high quality text for display on raster scan devices
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The use of grayscale for improved raster display of vectors and characters
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
ACM Transactions on Applied Perception (TAP)
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
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We present a simple glyph rendering approach for 3D visualizations suitable for drawing large amounts of realtime-scalable glyphs while trying to minimize artifacts introduced by mini- and magnification as well as texture filtering. Each glyph is stored as a 2D raster image which is later used as a texture. Additionally a triangulation of the outline of the glyph is generated and its basic metrics are calculated. The 2D raster image is used for rendering the glyph at its original point size and sizes below, giving good to perfect results for these scaling levels. For point sizes larger than the original point size the triangulated glyph version is rendered resulting in less pixelated images than the texture approach. A simple size based metric is used to decide which rendering method to use.