Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
The aliasing problem in computer-generated shaded images
Communications of the ACM
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Rectangular convolution for fast filtering of characters
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Drawing antialiased cubic spline curves
ACM Transactions on Graphics (TOG)
Antialiasing of curves by discrete pre-filtering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Jagged edges: when is filtering needed?
ACM Transactions on Graphics (TOG)
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A two-and-a-half-D motion-blur algorithm
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Psychophysical Approach to Assessing the Quality of Antialiased Images
IEEE Computer Graphics and Applications
Perceptually Tuned Generation of Grayscale Fonts
IEEE Computer Graphics and Applications
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A frame buffer system with enhanced functionality
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Generating smooth 2-D monocolor line drawings on video displays
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Continuous anti-aliased rotation and zoom of raster images
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Synthetic texturing using digital filters
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Human vision, anti-aliasing, and the cheap 4000 line display
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Real-time raster scan unit with improved picture quality
ACM SIGGRAPH Computer Graphics
Status report of the graphic standards planning committee
ACM SIGGRAPH Computer Graphics - Status report of the graphic standards planning committee
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Scalable realtime glyph rendering on consumer level graphics hardware: a hybrid approach
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Anti-aliased line drawing on a distributed cell store system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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Decreasing memory costs will soon allow grayscale displays in low-cost raster graphic terminals. Subtle shadings can be used to provide improvements in line quality and character flexibility which could allow raster displays to compete on better terms with the more expensive calligraphic displays. Algorithms for achieving smooth vectors and rotatable dot matrix characters are outlined and scan conversion is discussed. A discussion of the relation between image quality and number and distribution of gray levels follows, with concluding remarks on costs and other practical matters.