Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-space
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Anti-Aliasing through the Use of Coordinate Transformations
ACM Transactions on Graphics (TOG)
A color animation system: based on the multiplane technique
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Temporal anti-aliasing in computer generated animation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Filtering edges for gray-scale displays
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Merging and transformation of raster images for cartoon animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The use of grayscale for improved raster display of vectors and characters
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
ATOMLLL: ATOMS with shading and highlights
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
An analytic visible surface algorithm for independent pixel processing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Computer-aided definition, manipulation and depiction of objects composed of spheres
ACM SIGGRAPH Computer Graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-space
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Motion-Based Motion Deblurring
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2006 Papers
Depth-of-field blur effects for first-person navigation in virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Frequency analysis and sheared reconstruction for rendering motion blur
ACM SIGGRAPH 2009 papers
Temporal light field reconstruction for rendering distribution effects
ACM SIGGRAPH 2011 papers
Decoupled sampling for graphics pipelines
ACM Transactions on Graphics (TOG)
A reconstruction filter for plausible motion blur
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Photo-Consistent motion blur modeling for realistic image synthesis
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
5D Covariance tracing for efficient defocus and motion blur
ACM Transactions on Graphics (TOG)
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Algorithms are presented for raster and vector motion blur, which produce images and masks suitable for combination by the 21/2-D compositing process. The raster algorithm is based on a "skew, blur, unskew" scheme, using a very efficient one-dimensional blurring algorithm. The vector algorithm extends the ideas of anti-aliased scan conversion to motion blur.