Ray tracing generalized cylinders
ACM Transactions on Graphics (TOG)
A two-and-a-half-D motion-blur algorithm
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
ATOMLLL: ATOMS with shading and highlights
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 call for Omnimax Films
ACM SIGGRAPH Computer Graphics
Modeling generalized cylinders via Fourier morphing
ACM Transactions on Graphics (TOG)
Revolute quadric decomposition of canal surfaces and its applications
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Robustly computing intersection curves of two canal surfaces with quadric decomposition
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Computing the distance between canal surfaces
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
Distance computation for canal surfaces using cone-sphere bounding volumes
Computer Aided Geometric Design
SMI 2012: Short Converting skeletal structures to quad dominant meshes
Computers and Graphics
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A cone-sphere consists of two spheres, together with the part of the cylinder or cone tangent to the two spheres and lying between them. Cone-spheres can be rapidly rendered with shading, highlights, texture, or bump maps, and composited to create twisted or branched tubular structures.