Interactive skeleton techniques for enhancing motion dynamics in key frame animation
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This paper describes an animation package currently under development at the Cornell Program of Computer Graphics.The basic algorithm employed is linear or non-linear interpolation between successive pairs of key frames. These key frames are composed of artwork input by the animator on a graphic tablet and displayed on either a black and white vector scope or a color halftone CRT. The initial working environment is two-dimensional, and the individual images are combined using a multiplane cel animation technique to produce depth and motion illusions. Real-time film previewing, utilizing an on-the-fly interpolation algorithm, provides the artist with instant playback of animated sequences.