ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Space division for ray tracing in CSG
IEEE Computer Graphics and Applications
Automatic Creation of Object Hierarchies for Ray Tracing
IEEE Computer Graphics and Applications
Fast ray tracing by ray classification
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bounding ellipsoids for ray-fractal intersection
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
New techniques for ray tracing procedurally defined objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Realism in Computer Graphics: A Survey
IEEE Computer Graphics and Applications
A Testbed for Realistic Image Synthesis
IEEE Computer Graphics and Applications
Hi-index | 0.00 |
Solving time critical problems requires a computing power of an order of magnitude greater than todays available conventional computers. The use of massively parallel architectures appears to be an attractive and effective way towards the required performances. The ray tracing technique is known as the best synthesis method for the construction of realistic images but also as the most time consuming. Computation time of several hours per image on a conventional mainframe is usual. Fortunately, this technique exhibits a huge amount of potential parallelism and therefore massively parallel architectures fit well and straightforwardly. This paper presents an efficient implementation of the ray tracing algorithm on a dedicated network of transputers. The INMOS's transputers are a family of monochip processors specially designed for parallel, asynchronous architectures without shared memory.