ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Comparison of three curve intersection algorithms
Computer-Aided Design
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
An introduction to ray tracing
An introduction to ray tracing
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
A New Algorithm for Interactive Graphics on Multicomputers
IEEE Computer Graphics and Applications
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Image parallel ray tracing using static load balancing and data prefetching
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Rendering large scenes using parallel ray tracing
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Interactive reflections on curved objects
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Ray-Tracing Triangular Trimmed Free-Form Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Ray tracing parametric patches
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A practitioners' assessment of light reflection models
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Interactive Realism for Visualization Using Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
Bounded-Error Interactive Ray Tracing
Bounded-Error Interactive Ray Tracing
Toward a multicore architecture for real-time ray-tracing
Proceedings of the 41st annual IEEE/ACM International Symposium on Microarchitecture
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We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is "brute force" in that it explicitly traces rays through every screen pixel, yet pays careful attention to system resources for acceleration. The design of the system is described, along with issues related to material models, lighting and shadows, and frameless rendering. The system is demonstrated for several different types of input scenes.