ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Exploiting temporal coherence in ray tracing
Proceedings on Graphics interface '90
Object space temporal coherence for ray tracing
Proceedings of the conference on Graphics interface '92
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Implementation issues in interactive stereo systems
Stereo computer graphics
Efficient generation of stereoscopic images and extensions to animation
Efficient generation of stereoscopic images and extensions to animation
Bounding ellipsoids for ray-fractal intersection
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Frame-to-frame coherence and the hidden surface computation: constraints for a convex world
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Visible surface ray-tracing of stereoscopic images
ACM-SE 30 Proceedings of the 30th annual Southeast regional conference
Spacetime Ray Tracing for Animation
IEEE Computer Graphics and Applications
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
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ACM Transactions on Graphics (TOG)
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ACM Transactions on Graphics (TOG)
Fast and reliable space leaping for interactive volume rendering
Proceedings of the conference on Visualization '02
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
Parallel ray tracing on a chip
Practical parallel rendering
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Exploiting temporal coherence in ray casted walkthroughs
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Rayskip: faster ray tracing of implicit surface animations
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
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Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
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EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
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The usual approach for producing an animation is to render each frame as if it were a single, isolated image. Badt described a technique for using reprojection (shifting pixel values between frames) to create approximate ray-traced animation frames of diffuse polygons. The technique described in this paper extends and improves Badt's algorithm, allowing exact frames and full ray-tracing. The method retains primary ray and first-level shadow ray information between frames using a process that becomes more efficient as the complexity of object intersection tests increases. In test sequences, the algorithm attains up to 92% savings in rendering time.