Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Efficient histogram generation using scattering on GPUs
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Illustrative rendering in Team Fortress 2
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Efficient self-shadowed radiosity normal mapping
ACM SIGGRAPH 2007 courses
Improved alpha-tested magnification for vector textures and special effects
ACM SIGGRAPH 2007 courses
Illustrative rendering in Team Fortress 2
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 educators program
Portal-based sound propagation for first-person computer games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Efficient streaming of 3D scenes with complex geometry and complex lighting
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
ACM SIGGRAPH 2010 Talks
Texture compression of light maps using smooth profile functions
Proceedings of the Conference on High Performance Graphics
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