RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Spotlight interest management for distributed virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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The goal of this paper is to optimize interest management for the scalability of networked virtual environments. To remove the needless load of co-presence, the interest manager restricts the consistency of shared virtual space by means of relevance. We propose multi-resolution spatial model (MRSM) for the optimization of an interest manager, which pays attention to all participants in order to determine the limitation of consistency. They enable an interest manager to control the granularity of relevance filtering without disturbing co-presence. When an interest manager realize relevance against the movements of players, MRSM supports the detection of avatar's location and the estimation of relevance at different cost according to level-of-detail. And, this paper presents an algorithm that applies the size of neighbor to the modification of level-of-detail while the efficiency is guaranteed.