A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Information Systems Research
International Journal of Human-Computer Studies
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
User experience modeling and enhancement for virtual environments that employ wide-field displays
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
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In the current era increased attention and interest of utilizing advanced computer technologies for training and education at all managerial levels and functional areas is apparent. One of such technologies, virtual environment (VE), is perceived to be effective in enhancing human abilities to learn abstract concept and complex procedural tasks. Despite its adaptation for training and fast-paced technological advancements, ways in which to evaluate efficacy of such technology are unclear. We have approached this problem by developed a new evaluation method focus on cognitive, affective and skill-based learning dimensions, based on traditional usability evaluation methods but tailored to specifically suit for the quantification of 3D VE system. We first describe the construct of the new method and then report a study utilizing the method in the context of quantifying a VE efficacy in an object assembly task. At last, we discuss the implications of such a method.