The structure of command languages: an experiment on task-action grammar
International Journal of Man-Machine Studies
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Presence and performance within virtual environments
Virtual environments and advanced interface design
Proceedings of the 1997 symposium on Interactive 3D graphics
Information visualization: perception for design
Information visualization: perception for design
Measurement of presence and its consequences in virtual environments
International Journal of Human-Computer Studies
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
MUSTe method for quantifying virtual environment training system efficacy
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Some usability issues of augmented and mixed reality for e-health applications in the medical domain
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Presence: Teleoperators and Virtual Environments
Breaks in presence in virtual environments: An analysis of blood flow velocity responses
Presence: Teleoperators and Virtual Environments
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
Hi-index | 0.00 |
An experimental study is described, comparing presence, memory, and interaction in three different virtual environments: CAVE, Interactive WorkBench, and Reality Room. The aim of the experiment was to investigate possible relationships between these three parameters. It was found that the CAVE was remembered better, had better usability, and provided a better sense of presence to its users.