Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Virtual reality in scientific visualization
Communications of the ACM
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Pearls found on the way to the ideal interface for scanned-probe microscopes
VIS '97 Proceedings of the 8th conference on Visualization '97
Direct haptic rendering of isosurface by intermediate representation
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Visualizing with VTK: A Tutorial
IEEE Computer Graphics and Applications
Visualization Handbook
Combining 3-D geovisualization with force feedback driven user interaction
Proceedings of the 16th ACM SIGSPATIAL international conference on Advances in geographic information systems
Influence of the auditory localization direction on the haptic estimation of virtual length
HAID'11 Proceedings of the 6th international conference on Haptic and audio interaction design
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Visual representation on a traditional 3D desktop system or even an immersive virtual reality (VR) system is still hard to comprehend the inside structure of volumetric data because of data complexity, occlusion and lack of rich depth cues. In this paper, we describe a haptic representation of volumetric data in a fish tank VR system for interactive visualization. A fish tank VR system has the advantages of simplicity, high resolution, low cost and versatile. The haptic fish tank VR system that we present uses a pair of active stereoscopic shutter glasses to provide the 3D displays, a head tracker to provide the motion parallax. It allows a user to feel the inside or outside of an object in a volume by interacting with the stylus of a haptic device (a robot armature) in real time. The active force feedback enhances the 3D interaction by coupling itself with visual feedback. The combination of vision and touch introduces an effective way to investigate and estimate the properties of an object (size, shape and path) inside the volume. This system builds up a basic framework for further user study to obtain a more in-depth understanding how a user integrates visual and haptic information when he/she performs a visualization task.