Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Audiovisual guidance for simulated one point force exertion tasks
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Evaluation of VR medical training applications under the focus of professionals of the health area
Proceedings of the 2009 ACM symposium on Applied Computing
Finite element simulation of the spine with haptic interface
Proceedings of the 2nd International Convention on Rehabilitation Engineering & Assistive Technology
Computer Methods and Programs in Biomedicine
A new approach to virtual palpation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile sensation and a haptic interface provides force and touch feedback to the user from virtual reality. Our multimodal VHB simulation combines high-fidelity computer graphics with haptic feedback and aural feedback to augment training in palpatory diagnosis in osteopathic medicine, plus related training applications in physical therapy, massage therapy, chiropractic therapy, and other tactile fields. We use the PHANToM haptic interface to provide position interactions by the trainee, with accompanying force feedback to simulate the back of a live human subject in real-time. Our simulation is intended to add a measurable, repeatable component of science to the art of palpatory diagnosis. Based on our experiences in the lab to date, we believe that haptics-augmented computer models have great potential for improving training in the future, for various tactile applications. Our main project goals are to: 1. Provide a novel tool for palpatory diagnosis training; and 2. Improve the state-of-the-art in haptics and graphics applied to virtual anatomy.