Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Region Competition: Unifying Snakes, Region Growing, and Bayes/MDL for Multiband Image Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time haptic and visual simulation of bone dissection
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
The virtual haptic back for palpatory training
Proceedings of the 6th international conference on Multimodal interfaces
Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Visuohaptic Simulation of Bone Surgery for Training and Evaluation
IEEE Computer Graphics and Applications
A Physically Realistic Voxel-Based Method for Haptic Simulation of Bone Machining
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Haptics-based virtual reality periodontal training simulator
Virtual Reality
Computer Methods and Programs in Biomedicine
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The placement of micro-implants is a common but relatively new surgical procedure in clinical dentistry. This paper presents a haptics-based simulation framework for the pilot drilling of micro-implants surgery to train orthodontists to successfully perform this essential procedure by tactile sensation, without damaging tooth roots. A voxel-based approach was employed to model the inhomogeneous oral tissues. A preprocessing pipeline was designed to reduce imaging noise, smooth segmentation results and construct an anatomically correct oral model from patient-specific data. In order to provide a physically based haptic feedback, an analytical drilling force model based on metal cutting principles was developed and adapted for the voxel-based approach. To improve the real-time response, the parallel computing power of Graphics Processing Units is exploited through extra efforts for data structure design, algorithms parallelization, and graphic memory utilization. A prototype system has been developed based on the proposed framework. Preliminary results show that, by using this framework, proper drilling force can be rendered at different tissue layers with reduced cycle time, while the visual display has also been enhanced.