Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A multi-modal mouse with tactile and force feedback
International Journal of Human-Computer Studies
The FeelMouse: making computer screens feelable
ICCHP '94 Proceedings of the 4th international conference on Computers for handicapped persons
Improved efficiency through I- and E-feedback: a trackball with contextual force feedback
International Journal of Human-Computer Studies
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Principles of mixed-initiative user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Simulated and Virtual Realities: Elements of Perception
Simulated and Virtual Realities: Elements of Perception
Improving Mouse Navigation - A Walk through the "Hilly Screen Landscape"
DSV-IS '02 Proceedings of the 9th International Workshop on Interactive Systems. Design, Specification, and Verification
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Direct manipulation: A step beyond programming languages (abstract only)
CHI '81 Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems. (Part - II): Human Interface and the User Interface - Volume 1981
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Snap-and-go: helping users align objects without the modality of traditional snapping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
An evaluation of sticky and force enhanced targets in multi target situations
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Usability of optically simulated haptic feedback
International Journal of Human-Computer Studies
ACM Transactions on Applied Perception (TAP)
Usability of optically simulated haptic feedback
International Journal of Human-Computer Studies
A novel approach for pseudo-haptic textures based on curvature information
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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In this article, we investigate the perception of optically simulated haptic feedback. The perception of optically and mechanically simulated bumps and holes was tested experimentally. In an earlier article, we have described the active cursor technique, a method to simulate haptic feedback optically without resorting to special mechanical force feedback devices, commonly applied to produce haptic percepts in computer interfaces. The operation of the force feedback device is substituted by tiny displacements on the cursor position relative to the intended force. This method exploits the domination of the visual over the haptic modality. Results show that people can recognize optically simulated bump and hole structures and that active cursor displacements influence the haptic perception of bumps and holes. Depending on the simulated strength of the force, optically simulated haptic feedback can take precedence over mechanically simulated haptic feedback and also the other way around. When optically simulated and mechanically simulated haptic feedback counteract each other, however, the weight attributed to each source of haptic information differs from user to user. It is concluded that active cursor displacements can be used to simulate the operation of mechanical force feedback devices.