SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Interaction design for large displays
interactions
Movement characteristics using a mouse with tactile and force feedback
International Journal of Human-Computer Studies
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
3D haptic shape perception using a 2D device
ACM SIGGRAPH 2002 conference abstracts and applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Snap-and-go: helping users align objects without the modality of traditional snapping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
An evaluation of sticky and force enhanced targets in multi target situations
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
Usability of optically simulated haptic feedback
International Journal of Human-Computer Studies
Perceptibility and utility of sticky targets
GI '08 Proceedings of graphics interface 2008
ACM Transactions on Applied Perception (TAP)
Kinematic templates: end-user tools for content-relative cursor manipulations
Proceedings of the 21st annual ACM symposium on User interface software and technology
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
VisualHaptics: generating haptic sensation using only visual cues
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Presence: Teleoperators and Virtual Environments
PALMbit-Silhouette: A User Interface by Superimposing Palm-Silhouette to Access Wall Displays
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
overView: physically-based vibrotactile feedback for temporal information browsing
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Le mitigeur: principe de conception pour la mise en valeur des objectifs de l'utilisateur
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Perception of mechanically and optically simulated bumps and holes
ACM Transactions on Applied Perception (TAP)
Product design review application based on a vision-sound-haptic interface
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage
Conference Internationale Francophone sur I'Interaction Homme-Machine
Surfpad: riding towards targets on a squeeze film effect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An activity classification for vibrotactile phenomena
HAID'06 Proceedings of the First international conference on Haptic and Audio Interaction Design
An investigation on temporal aspects in the audio-haptic simulation of footsteps
COST'10 Proceedings of the 2010 international conference on Multidisciplinary Aspects of Time and Time Perception
Create'10 Proceedings of the 2010 international conference on The Interaction Design
A novel approach for pseudo-haptic textures based on curvature information
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Direct touch haptic display using immersive illusion with interactive virtual finger
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
PseudoWeight: Making Tabletop Interaction with Virtual Objects More Tangible
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
ACM Transactions on Applied Perception (TAP) - Special issue SAP 2013
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We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the cursor on the computer screen - i.e. the Control/Display ratio. Assuming that the image displayed on the screen corresponds to a top view of the texture, an acceleration (or deceleration) of the cursor indicates a negative (or positive) slope of the texture. Experimental evaluations showed that participants could successfully identify macroscopic textures such as bumps and holes, by simply using the variations of the motion of the cursor. Furthermore, the participants were able to draw the different profiles of bumps and holes which were simulated, correctly. These results suggest that our technique enabled the participants to successfully conjure a mental image of the topography of the macroscopic textures. Applications for this technique are: the feeling of images (pictures, drawings) or GUI components (windows' edges, buttons), the improvement of navigation, or the visualization of scientific data.