The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Macintosh human interface guidelines
Macintosh human interface guidelines
"This is a lot easier!": constrained movement speeds navigation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Snap-and-go: helping users align objects without the modality of traditional snapping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
An evaluation of sticky and force enhanced targets in multi target situations
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Perceptibility and utility of sticky targets
GI '08 Proceedings of graphics interface 2008
Automatically detecting pointing performance
Proceedings of the 13th international conference on Intelligent user interfaces
Kinematic templates: end-user tools for content-relative cursor manipulations
Proceedings of the 21st annual ACM symposium on User interface software and technology
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic assessment and adaptation to real world pointing performance
ACM SIGACCESS Accessibility and Computing
Prefab: implementing advanced behaviors using pixel-based reverse engineering of interface structure
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passing on & putting to rest: understanding bereavement in the context of interactive technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UIMarks: quick graphical interaction with specific targets
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
TorusDesktop: pointing via the backdoor is sometimes shorter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target assistance for subtly balancing competitive play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surfpad: riding towards targets on a squeeze film effect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Menu controller: making existing software more accessible for people with motor impairments
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
Probabilistic pointing target prediction via inverse optimal control
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analysis and comparison of target assistance techniques for relative ray-cast pointing
International Journal of Human-Computer Studies
Patina: dynamic heatmaps for visualizing application usage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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A common task in graphical user interfaces is controlling onscreen elements using a pointer. Current adaptive pointing techniques require applications to be built using accessibility libraries that reveal information about interactive targets, and most do not handle path/menu navigation. We present a pseudo-haptic technique that is OS and application independent, and can handle both dragging and clicking. We do this by associating a small force with each past click or drag. When a user frequently clicks in the same general area (e.g., on a button), the patina of past clicks naturally creates a pseudo-haptic magnetic field with an effect similar to that ofsnapping or sticky icons. Our contribution is a bottom-up approach to make targets easier to select without requiring prior knowledge of them.