Simulating Side Slopes on Locomotion Interfaces Using Torso Forces
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using wavelets to synthesize stochastic-based sounds for immersive virtual environments
ACM Transactions on Applied Perception (TAP)
Conflicting audio-haptic feedback in physically based simulation of walking sounds
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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In this paper, we present an experiment whose goal is to assess the role of temporal aspects in sonically and haptically simulating the act of walking on a bump or a hole. In particular, we investigated whether the timing between heel and toe and the timing between footsteps affected perception of walking on unflat surfaces. Results show that it is possible to sonically and haptically simulate a bump or a hole only by varying temporal information.