Conflicting audio-haptic feedback in physically based simulation of walking sounds
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Preliminary experiment combining virtual reality haptic shoes and audio synthesis
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
An investigation on temporal aspects in the audio-haptic simulation of footsteps
COST'10 Proceedings of the 2010 international conference on Multidisciplinary Aspects of Time and Time Perception
Walking pace affected by interactive sounds simulating stepping on different terrains
ACM Transactions on Applied Perception (TAP)
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A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own footwear. This solution distinguishes our system from previous efforts that require specific shoes enhanced with sensors. The microphones detect real footsteps sounds from users, from which the ground reaction force (GRF) is estimated. Such GRF is used to control a sound synthesis engine based on physical models. Evaluations of the system in terms of sound validity and fidelity of interaction are described.