The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Walking improves your cognitive map in environments that are large-scale and large in extent
ACM Transactions on Computer-Human Interaction (TOCHI)
An investigation on temporal aspects in the audio-haptic simulation of footsteps
COST'10 Proceedings of the 2010 international conference on Multidisciplinary Aspects of Time and Time Perception
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This paper describes the biomechanical experimental validation of simulating side slope during walking on a treadmill style locomotion interface. The side slope effect is achieved by means of a lateral force applied to the waist of the walking subject. Results are provided and discussed for both simulated and real side slopes, showing a substantial biomechanical equivalence in the walking pattern for the real side slope and lateral torso force.