Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fast prototyping of virtual replica of real products
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Achieving closed-loop control simulation of human-artefact interaction: a comparative review
Modelling and Simulation in Engineering
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
An approach for capturing the Voice of the Customer based on Virtual Prototyping
Journal of Intelligent Manufacturing
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Most of the activities concerning the design review of new products based on Virtual Reality are conducted from a visual point of view, thus limiting the realism of the reviewing activities. Adding the sense of touch and the sense of hearing to traditional virtual prototypes, may help in making the interaction with the prototype more natural, realistic and similar to the interaction with real prototypes. Consequently, this would also contribute in making design review phases more effective, accurate and reliable. In this paper we describe an application for product design review where haptic, sound and vision channels have been used to simulate the interaction with a household appliance.