Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
3D widgets for exploratory scientific visualization
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Optimization of Time-Dependent Particle Tracing Using Tetrahedral Decomposition
VIS '95 Proceedings of the 6th conference on Visualization '95
Direct Manipulation of Isosurfaces and Cutting Planes in Virtual Environments
Direct Manipulation of Isosurfaces and Cutting Planes in Virtual Environments
Time critical lumigraph rendering
Proceedings of the 1997 symposium on Interactive 3D graphics
VIS '97 Proceedings of the 8th conference on Visualization '97
Visually exploring gigabyte data sets in real time
Communications of the ACM
Fast visualization methods for comparing dynamics: a case study in combustion
Proceedings of the conference on Visualization '00
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Integrating occlusion culling with view-dependent rendering
Proceedings of the conference on Visualization '01
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Managing collaboration in the nanomanipulator
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Synergistic Visual/Haptic Rendering Modes for Scientific Visualization
IEEE Computer Graphics and Applications
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
A multi level time model for interactive multiple dataset visualization: the dataset sequencer
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Frame rate control in distributed game engine
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Time critical computing and rendering of molecular surfaces using a zonal map
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Interactive exploration of large data in hybrid visualization environments
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Time step prioritising in parallel feature extraction on unsteady simulation data
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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