SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Liquid-crystal shutter systems for time-multiplexed stereoscopic displays
Stereo computer graphics
Pictorial communication in virtual and real environments (2nd ed.)
Pictorial communication in virtual and real environments (2nd ed.)
IEEE Computer Graphics and Applications
VENUS: a virtual reality project at CERN
ACM SIGGRAPH Computer Graphics - Special issue: focus: “real” virtual reality
LISTEN: sounding uncertainty visualization
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
Virtual hand tool with force feedback
CHI '94 Conference Companion on Human Factors in Computing Systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Collaborative augmented reality: exploring dynamical systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Pearls found on the way to the ideal interface for scanned-probe microscopes
VIS '97 Proceedings of the 8th conference on Visualization '97
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Battlefield visualization on the responsive workbench
Proceedings of the conference on Visualization '98
Three-dimensional visualization of microstructures
Proceedings of the conference on Visualization '98
Auditory Display: Sonification, Audification, and Auditory Interfaces
Auditory Display: Sonification, Audification, and Auditory Interfaces
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
The Topology of Symmetric, Second-Order 3D Tensor Fields
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics in Medicine: the Past decade
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Training the Hubble Space Telescope Flight Team
IEEE Computer Graphics and Applications
Virtual Chesapeake Bay: Interacting with a Coupled Physical/Biological Model
IEEE Computer Graphics and Applications
Shipboard VR: From Damage Control to Design
IEEE Computer Graphics and Applications
Visualizing Ocean Circulation Models Through Virtual Environments
IEEE Computer Graphics and Applications
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics and Applications
The Virtual Windtunnel on the Virtual Workbench
IEEE Computer Graphics and Applications
What' s Real About Virtual Reality?
VR '99 Proceedings of the IEEE Virtual Reality
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Virtual Environments for Shipboard Firefighting Training
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Crashing in Cyberspace - Evaluating Structural Behavior of Car Bodies in a Virtual Environment
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
MediSim: A Prototype VR System for Training Medical First Responders
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
The virtual windtunnel: an environment for the exploration of three-dimensional unsteady flows
VIS '91 Proceedings of the 2nd conference on Visualization '91
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